” furious 2 ” the conduct propaganda that publish piece it is the hyperbole artwork that was full of fresh look to move. This is adumbrative, the mark is worn ” furious 2 ” will not resemble generation in that way, with brown useless earth serves as fundamental key. Avalanche atelier wants to be in ” furious 2 ” the visual sense with the astonishing creation in the world leaps, all these must speak of from the artistic concept of game, gameinformer was interviewed at this point ” furious 2 ” Jeremy Miller of artistic chief inspector, he announced in detail ” furious 2 ” the process deciding tune of core world, and why to say this is a crackers Elysium. ” furious 2 ” core world outlook is built in an useless Tusaibo friend is overcome on, this is not pure is the set that Sai Bopeng overcomes one one or two and desert world mix is together, it is an extraordinary before hind silent shows collection world. This useless earth may appear sometimes luxuriantly green is abundant, at the same time also this one giant Sai Bopeng overcomes a layer. “Visual change is the key that our art designs, in each task and world each inches of corner must be shown give this kind of change. ” Jeremy emphasizes saying, “I aux would rather we have a hyperbole to be full of the world of glamour and vigor however, also not be willing to depict merely reductive degree of tall mirror. ” to the character, “Each numerous crowd was full of dread people, but at the same time they are full of glamour again, let what the player cannot refrain from like them. ” ” in fury 2 in, the problem of nonexistent resource. This is a mad world, all sorts of things were filled on land. Have computer and computer spare parts, glass, gun and carry. No matter you mean take as the point of departure what plays meaning, have everywhere on the ground… people spent a lot of years to collect these things, next them medley rise make they are able to work normally. Because very absurd technology level is had in this game world, you can see some people are in apply holographic equipment and it is beside him, the likelihood returns somebody to taking shabby intelligent tablet. There is the rich resource of bequeath on this world, it is nobody knows how to use it well only, because everybody is such crackers. Because everybody is such crackers..
“When Apophis asteroid bumps the earth, everybody thinks so not only — when waiting for them to see light again, the world may have followed Martian as good as. This heavenly body is about to go out of cultivation completely, the element of aerospace colony also is reflected in dress come out, the player can see this kind of delicate atmosphere from inside the dress of space navigation bureau. ” ” the core concept that our art designs a group depends on, this game must get an extreme interesting. Game accumulate containing tremendous crackers feature, but if we created the insanity that go out to be brought merely,be depressed and Bei is cool, and fine long hair is inartistic, not be our place pursuit apparently then ” furious 2 ” . Instead, ‘ OMG! All these is too terrible! Why do they want so do? But what I cannot refrain from however is deep-set among them! ‘ this kind of response that the player presents, just be us most want to see. ” ” furious 2 ” predict to landed PS4 on May 14, 2019, xbox One and PC are carried. PC carries a likelihood to molopolize for B company logger.
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